First and foremost, I am a lover of video games and their respective art. It is truly an exciting time to be working in the video game industry as there are so many talented people working tirelessly to make amazing games. I love the challenge of creating working art, then making it function in an interactive way and letting someone else explore your creation.
Art has always been a major part of my life and how I've expressed myself, specifically 3D Modeling and Texturing. I love developing forms to tell stories, whether it is in character, props, or environments.
If you have any questions or would like to reach out to me, please feel free to. Otherwise, please enjoy my work.... or both. I'm not one to judge :)
Currently working on the Avengers Project
EA decided to close down the whole Visceral Studio a few months after I started.
Produce hardware images for Apple.com
Worked closely with art directors to achieve approved hardware styling
Modeled 3D characters and prop assets for Unreal Engine 4 platform
Textured models using Substance Painter, Substance Designer and Photoshop
Worked closely with concept artist to deliver Art Director approved assets
Co-developed core character concepts in 2D illustrations and 3D Zbrush sculpts
Created 3D character model assets for Unreal Engine 4 platform
Textured character models using hand painting and Substance Painter and Designer
Worked closely with Blueprint developers to successfully implement 3D assets