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Brendon Isaiah Bengtson
Brendon Isaiah Bengtson
Lead Character Artist @ Crystal Dynamics
Redwood city, United States

Summary

First and foremost, I am a lover of video games and their respective art. It is truly an exciting time to be working in the video game industry as there are so many talented people working tirelessly to make amazing games. I love the challenge of creating working art, then making it function in an interactive way and letting someone else explore your creation.

Art has always been a major part of my life and how I've expressed myself, specifically 3D Modeling and Texturing. I love developing forms to tell stories, whether it is in character, props, or environments.

If you have any questions or would like to reach out to me, please feel free to. Otherwise, please enjoy my work.... or both. I'm not one to judge :)

Skills

3D ModelingTexturingUV MappingDigital SculptingSculpting

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Modo
Modo
3ds Max
3ds Max
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer

Productions

    • Commercial / Advertisement
      Apple.com
    • Year
      2016
    • Role
      3D Production Artist
    • Company
      Apple

Experience

  • Character Artist at Crystal Dynamics
    Redwood City, United States of America
    November 2017 - Present

    Currently working on the Avengers Project

  • Character Artist at EA Visceral Games
    Redwood City, United States of America
    September 2017 - November 2017

    EA decided to close down the whole Visceral Studio a few months after I started.

  • Character Artist at Sony - San Diego - VASG
    San Diego, United States of America
    April 2017 - September 2017

  • 3D Production Artist at Schawk on site at Apple
    Cupertino, United States of America
    September 2015 - April 2017

    Produce hardware images for Apple.com

    Worked closely with art directors to achieve approved hardware styling

  • Character and Prop Artist at Ironklad Studios
    Los Angeles, United States of America
    June 2015 - January 2016

    Modeled 3D characters and prop assets for Unreal Engine 4 platform

    Textured models using Substance Painter, Substance Designer and Photoshop

    Worked closely with concept artist to deliver Art Director approved assets

  • Character Artist at Blue Blaze Studio
    UK, United Kingdom
    August 2014 - March 2015

    Co-developed core character concepts in 2D illustrations and 3D Zbrush sculpts

    Created 3D character model assets for Unreal Engine 4 platform

    Textured character models using hand painting and Substance Painter and Designer

    Worked closely with Blueprint developers to successfully implement 3D assets